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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_CF08CDAE1EF94C85BEC339A39C075D6F
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Text File
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2002-07-11
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3KB
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136 lines
;These sections need to stay in this order.
;They can't be removed.
;If new ones are needed, please talk to Mike Lytle.
;dko added 06/18/02
[SURFACE_TYPE_LIGHT_METAL]
SoundRunning = foot_step_light_metal
SoundWalking = foot_step_light_metal
;dko added 06/18/02
[SURFACE_TYPE_HEAVY_METAL]
SoundRunning = foot_step_heavy_metal
SoundWalking = foot_step_heavy_metal
[SURFACE_TYPE_WATER]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_SAND]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_DIRT]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_MUD]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_GRASS]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_WOOD]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_CONCRETE]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_FLESH]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_ROCK]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_SNOW]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_ICE]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_DEFAULT]
SoundRunning = run1.wav
SoundWalking = walk1.wav
;dko added 06/18/02
[SURFACE_TYPE_GLASS]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_CLOTH]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_TIBERIUM_FIELD]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_FOLIAGE_PERMEABLE]
SoundRunning = run1.wav
SoundWalking = walk1.wav
;dko added 06/18/02
[SURFACE_TYPE_GLASS_PERMEABLE]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_ICE_PERMEABLE]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_CLOTH_PERMEABLE]
SoundRunning = foot_step_glass
SoundWalking = foot_step_glass
[SURFACE_TYPE_ELECTRICAL]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_FLAMMABLE]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_STEAM]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_ELECTRICAL_PERMEABLE]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_FLAMMABLE_PERMEABLE]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_STEAM_PERMEABLE]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_WATER_PERMEABLE]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_TIBERIUM_WATER]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_TIBERIUM_WATER_PERMEABLE]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_UNDERWATER_DIRT]
SoundRunning = run1.wav
SoundWalking = walk1.wav
[SURFACE_TYPE_UNDERWATER_TIBERIUM_DIRT]
SoundRunning = run1.wav
SoundWalking = walk1.wav