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Text File  |  2002-07-11  |  3KB  |  136 lines

  1. ;These sections need to stay in this order.
  2. ;They can't be removed.
  3. ;If new ones are needed, please talk to Mike Lytle.
  4.  
  5. ;dko added 06/18/02
  6. [SURFACE_TYPE_LIGHT_METAL]
  7. SoundRunning = foot_step_light_metal
  8. SoundWalking = foot_step_light_metal
  9.  
  10. ;dko added 06/18/02
  11. [SURFACE_TYPE_HEAVY_METAL]
  12. SoundRunning = foot_step_heavy_metal
  13. SoundWalking = foot_step_heavy_metal
  14.  
  15. [SURFACE_TYPE_WATER]
  16. SoundRunning = run1.wav
  17. SoundWalking = walk1.wav
  18.  
  19. [SURFACE_TYPE_SAND]
  20. SoundRunning = run1.wav
  21. SoundWalking = walk1.wav
  22.  
  23. [SURFACE_TYPE_DIRT]
  24. SoundRunning = run1.wav
  25. SoundWalking = walk1.wav
  26.  
  27. [SURFACE_TYPE_MUD]
  28. SoundRunning = run1.wav
  29. SoundWalking = walk1.wav
  30.  
  31. [SURFACE_TYPE_GRASS]
  32. SoundRunning = run1.wav
  33. SoundWalking = walk1.wav
  34.  
  35. [SURFACE_TYPE_WOOD]
  36. SoundRunning = run1.wav
  37. SoundWalking = walk1.wav
  38.  
  39. [SURFACE_TYPE_CONCRETE]
  40. SoundRunning = foot_step_glass
  41. SoundWalking = foot_step_glass
  42.  
  43. [SURFACE_TYPE_FLESH]
  44. SoundRunning = run1.wav
  45. SoundWalking = walk1.wav
  46.  
  47. [SURFACE_TYPE_ROCK]
  48. SoundRunning = foot_step_glass
  49. SoundWalking = foot_step_glass
  50.  
  51. [SURFACE_TYPE_SNOW]
  52. SoundRunning = run1.wav
  53. SoundWalking = walk1.wav
  54.  
  55. [SURFACE_TYPE_ICE]
  56. SoundRunning = foot_step_glass
  57. SoundWalking = foot_step_glass
  58.  
  59. [SURFACE_TYPE_DEFAULT]
  60. SoundRunning = run1.wav
  61. SoundWalking = walk1.wav
  62.  
  63. ;dko added 06/18/02
  64. [SURFACE_TYPE_GLASS]
  65. SoundRunning = foot_step_glass
  66. SoundWalking = foot_step_glass
  67.  
  68. [SURFACE_TYPE_CLOTH]
  69. SoundRunning = foot_step_glass
  70. SoundWalking = foot_step_glass
  71.  
  72. [SURFACE_TYPE_TIBERIUM_FIELD]
  73. SoundRunning = run1.wav
  74. SoundWalking = walk1.wav
  75.  
  76. [SURFACE_TYPE_FOLIAGE_PERMEABLE]
  77. SoundRunning = run1.wav
  78. SoundWalking = walk1.wav
  79.  
  80. ;dko added 06/18/02
  81. [SURFACE_TYPE_GLASS_PERMEABLE]
  82. SoundRunning = foot_step_glass
  83. SoundWalking = foot_step_glass
  84.  
  85. [SURFACE_TYPE_ICE_PERMEABLE]
  86. SoundRunning = foot_step_glass
  87. SoundWalking = foot_step_glass
  88.  
  89. [SURFACE_TYPE_CLOTH_PERMEABLE]
  90. SoundRunning = foot_step_glass
  91. SoundWalking = foot_step_glass
  92.  
  93. [SURFACE_TYPE_ELECTRICAL]
  94. SoundRunning = run1.wav
  95. SoundWalking = walk1.wav
  96.  
  97. [SURFACE_TYPE_FLAMMABLE]
  98. SoundRunning = run1.wav
  99. SoundWalking = walk1.wav
  100.  
  101. [SURFACE_TYPE_STEAM]
  102. SoundRunning = run1.wav
  103. SoundWalking = walk1.wav
  104.  
  105. [SURFACE_TYPE_ELECTRICAL_PERMEABLE]
  106. SoundRunning = run1.wav
  107. SoundWalking = walk1.wav
  108.  
  109. [SURFACE_TYPE_FLAMMABLE_PERMEABLE]
  110. SoundRunning = run1.wav
  111. SoundWalking = walk1.wav
  112.  
  113. [SURFACE_TYPE_STEAM_PERMEABLE]
  114. SoundRunning = run1.wav
  115. SoundWalking = walk1.wav
  116.  
  117. [SURFACE_TYPE_WATER_PERMEABLE]
  118. SoundRunning = run1.wav
  119. SoundWalking = walk1.wav
  120.  
  121. [SURFACE_TYPE_TIBERIUM_WATER]
  122. SoundRunning = run1.wav
  123. SoundWalking = walk1.wav
  124.  
  125. [SURFACE_TYPE_TIBERIUM_WATER_PERMEABLE]
  126. SoundRunning = run1.wav
  127. SoundWalking = walk1.wav
  128.  
  129. [SURFACE_TYPE_UNDERWATER_DIRT]
  130. SoundRunning = run1.wav
  131. SoundWalking = walk1.wav
  132.  
  133. [SURFACE_TYPE_UNDERWATER_TIBERIUM_DIRT]
  134. SoundRunning = run1.wav
  135. SoundWalking = walk1.wav
  136.